Tag: iOS 26

Performance Considerations: Rendering Liquid Glass Materials at 120Hz on Apple Displays

14/02
0

Apple's Liquid Glass material brings real-time, physics-based rendering to iOS 26 and beyond, demanding 120Hz displays and custom silicon to deliver fluid, adaptive visuals that respond to light, motion, and touch. This is UI design reimagined.

Testing Liquid Glass in Prototypes: Blur Layers and Parallax Simulation

31/01
0

Testing Liquid Glass in prototypes reveals how blur layers and parallax effects create spatial depth in Apple's new design language-but accessibility risks demand careful, data-driven testing before rollout.

Cross-Platform Consistency at Apple: How iPhone and Mac Now Feel Like the Same System

31/01
0

Apple’s 2025 redesign unifies iPhone, Mac, and other devices under a single visual and behavioral system called Liquid Glass, making cross-platform transitions feel seamless and intuitive. No more learning new interfaces - just one Apple.

How Liquid Glass Scales: From Apple Watch Controls to Mac Sidebars

27/01
0

Liquid Glass is Apple's new dynamic design material that scales seamlessly from Apple Watch to Mac, blending transparency, light, and motion into a unified interface. Learn how it works, where it shines, and why accessibility makes it truly revolutionary.

Liquid Glass vs. Skeuomorphism and Flat Design: Apple’s New Material Middle Ground

15/01
0

Apple's Liquid Glass is a new interface material that blends the best of skeuomorphism and flat design, using dynamic light and motion to create a more intuitive, responsive experience across all devices.